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Fall 2015

  • With a grant of $100,000, Carnegie Hall will help teens across the City use digital media to compose, produce, and share music.
  • With $50,000, Code/Interactive will teach young people in the South Bronx how to design and promote digital and web-based projects that address critical social issues.
  • A grant of $73,000 will let Grand Street Settlement adapt “gadgITERATION”—a program created by Parsons The New School for Design that gets youth to make creative projects using electronic circuitry, recycled toys, and other materials—and implement it at seven sites in Brooklyn and lower Manhattan.
  • With $100,000, Iridescent will start an after-school program that gets teens and their families to tackle real-world challenges in engineering and science.
  • The Knowledge House is using $20,000 to take South Bronx middle school students on trips to media and technology organizations across the City; engage them in technology-driven projects; and introduce them to professionals working in film, computer science, and other fields.
  • A $20,000 grant to the Lower Eastside Girls Club will get teen girls coding and sharing their work on GitHub, a social network for software developers.
  • With a grant of $100,000, the New York City Department of Parks and Recreation will bring two projects—Eyebeam’s “Rap Research Lab,” which engages participants in research on rap and hip-hop; and Global Action Project’s “Media History Timeline,” which gets teens to explore the relationship between media, social justice, and public policy—to 10 City parks.
  • New York Public Radio is using $100,000 to train educators from the Police Athletic League and Global Kids to teach young people about journalism and multi-media storytelling.
  • The Partnership for After School Education is using a grant of $17,500 to help Hive NYC members prepare to spread and scale their digital media projects, and serve more local teens and educators.
  • With $25,000, the Police Athletic League will replicate the New York Hall of Science’s “Collect, Construct, Change” program at two of its Bronx facilities, allowing more teens to use tablets and smartphones to gather and study data about urban pollution.
  • With a grant of $19,900, Wagner College will train Staten Island teachers and teachers-in-training to help special needs youth create podcasts and digital animations.
  • A $250,000 grant will allow the YMCA of Greater New York to develop a digital app for the “Y-MVP Teen Fitness Challenge,” which gets teens to exercise by using digital badges to recognize and reward the completion of weekly fitness missions, like biking, swimming, or using free weights.

Spring 2015

  • With a grant of $83,900, The After-School Corporation will train educators to use “Media Breaker,” a media literacy teaching tool created by the LAMP.
  • Beam Center, Inc. is using $50,000 to train teachers at six Brooklyn middle and high schools to incorporate digital media and students’ interests into lesson plans.
  • Eyebeam’s “Playable Fashion” project involves young people in designing computer games with wearable game controllers; and participants in New York Hall of Science’s “Collect, Construct, Change” workshops use mobile phones to gather and study data about urban pollution. With a grant of $100,000, BELL Foundation will bring both programs to two South Bronx summer programs for teens.
  • With $50,000, Cooper-Hewitt, Smithsonian Design Museum will encourage teens to earn digital badges. An example: polishing and documenting a portfolio of art projects. They can use these badges when applying to undergraduate programs affiliated with the Association of Independent Colleges of Art and Design.
  • With $39,000, Eyebeam will work with Rap Research Lab to engage high school students in researching hip-hop and rap, and using digital media to create visual maps of the data they collect.
  • Global Kids is using $48,100 to hold events featuring hands-on, youth-led digital media learning activities designed by members of Hive NYC. The events will take place in computer resource centers located in five City parks. 
  • The LAMP will use $9,300 to develop a series of “Media Breaker” workshops for teens at local branches of the YMCA. Participants will create original videos that analyze, critique, and respond to what they see on television.
  • The New York Hall of Science’s “Girls First Digital Studio” teaches girls and young women about computing and digital design. With a grant of $80,300, it will train staff from the City Department of Parks and Recreation, Coder Dojo, Girl Scout Council of Greater New York, and Sports and Arts in Schools to run the program at their own sites, substantially increasing its reach and impact.
  • With a grant of $100,000, Reel Works will refine and expand a system of digital badges that document and recognize youth achievement in media production.
  • With $50,000, the Wildlife Conservation Society will engage youth in environmentally-conscious urban planning using “Visionmaker/NYC,” a web-based educational tool.

Fall 2014

  • With $39,000, Bank Street College of Education is working with The LAMP to develop online workshops that help teachers throughout the City integrate digital media and students’ interests into their lesson plans. 
  • Center for Urban Pedagogy is using $10,000 to design an interactive application that educators can use to engage teens in civic and social justice issues, and train them to conduct interviews with policymakers, community members, and peers.
  • With $10,000, teens at City Lore will create comics augmented with digital graphics, text, sound, and video. They will work with international multimedia publisher Rattapallax.
  • Cooper-Hewitt, Smithsonian Design Museum will use $10,000 to create a system of digital badges—in design or architecture software proficiency, for example—that high school students can use when applying to schools affiliated with the Association of Independent Colleges of Art and Design.
  • Participants in Eyebeam’s “Playable Fashion” program combine fashion, technology, coding, and game design skills to create video games with wearable controllers. A grant of $40,000 will help it expand the program to more after school programs.
  • Groundswell is using $10,000 to help teens design a mobile game based on murals across the City. They also will organize a series of events where other kids can play, test, and suggest changes to the game. 
  • Iridescent’s “Curiosity Machine” website features hands-on activities for kids to tackle real-world challenges in engineering and science. More than 20,000 teachers and students have used the program to date. A $40,000 grant will help align the lessons to national educational standards, making it easier for middle school teachers to use them in the classroom.
  • With a grant of $40,000, The LAMP is developing a plan to promote and distribute “Media Breaker” a video editing and media literacy teaching tool. By reaching more educators, this program will allow more students to think critically about what they see on television and online.
  • MOUSE is using $10,000 to document and evaluate professional development workshops that help students explore and learn web literacy skills, and will align existing activities with the Common Core learning standards to increase their impact and utility for educators.
  • Middle school students in the New York Hall of Science’s “Collect, Construct, Change” program use mobile phones to gather and study data about urban pollution. With a $40,000 grant, the Hall will develop a plan to spread the program to other nonprofits, especially those helping low-income City teens.
  • With a $40,000 grant, New York Public Radio will create a plan to provide schools and after-school programs with a series of short animated videos that teach teens about journalism and multimedia storytelling.
  • Partnership for After School Education is using a grant of $15,000 to help nonprofit organizations in Hive NYC evaluate and understand how to share their digital media and technology programs to reach more schools, after-school programs, and young people.
  • With $40,000, THE POINT will work with the Knowledge House to train young “Tech Fellows” that will run focus groups with teens in the Bronx and upper Manhattan. They also will develop digital resources for other nonprofits to run 10-week courses that equip more young people with technology and business skills.
  • Rubin Museum of Art will use $10,000 to develop a summer program with the Museum of Mathematics, in which teens will learn about Himalayan art and build math and coding skills by producing three-dimensional mandalas.
  • With a grant of $10,000, Tribeca Film Institute will refine the curriculum for its filmmaking and multimedia production program—which currently serves girls and young women at Riker’s Island—so that it can reach more disadvantaged and court-involved young people across the country.
  • $10,000 will help students at Wagner College work with Tech Kids Unlimited to teach young people with disabilities or special needs how to build websites, mobile games, and other digital media projects.
  • The YMCA of Greater New York’s “Moderate to Vigorous Physical Activity Program,” or Y-MVP, encourages teens to exercise with digital badges that recognize and reward the completion of weekly “fitness missions.” With a grant of $40,000, the Y will revise curriculum and training materials and plan expansion of the program to all 22 of its local branches.

Spring 2014

  • With a $35,000 grant to Beam Center, high school students from the Afro-Caribbean community in Flatbush, Brooklyn will make and play steel drums; then develop digital sensors and circuits on their instruments to manipulate and remix their music. Partner: Brooklyn College Community Partnership
  • $37,500 to Bronx Museum of the Arts will fuel a new afterschool program, Mapping the Bronx, in which teens interview Bronx residents and then produce multimedia works on the history and culture of their borough. Partner: Center for Urban Pedagogy
  • Brooklyn College Community Partnership is using a $25,000 grant to design a new Art Lab center where youth, adults, and families can experiment and invent using digital circuitry, 3-D printing, and other specialized tools. Partners: MOUSE and New York Hall of Science
  • With a $50,000 grant, Carnegie Hall will connect teaching artists with teens referred by the City Department of Probation and Administration of Children’s Services to create, remix, and share music. Partner: World-Up
  • KickFlip, a program created by City Lore with previous Hive funding, gets skateboarders to design and build digital maps of the city’s best skate parks, make videos about skating culture, and create games using gyroscopes, Bluetooth, and wired-up skateboards. A new $100,000 grant will help them scale the program for adoption by other youth groups. Partner: Harold Hunter Foundation
  • DreamYard, the largest provider of arts education in the Bronx, is receiving a $150,000 grant to train teachers and students how to boost their college applications with digital learning portfolios containing videos, blogs, websites, and evidence of learning in math, history, science, art, and digital media. Partner: Parsons The New School for Design
  • Basketball-loving teens in the Bronx will learn technical and analytical skills by creating websites, videos, and blogs based on their interest in the sport. Funded by a $14,000 grant, 20 teens in Exposure Camp’s Athletechs program will share their projects at the Bronx Tech Meetup and with other youth organizations across the City. Partner: City Lore
  • Global Kids’ program, HungerCraft, features an educational video game that merges Minecraft with Hunger Games, to challenge students to think about inequality and oppression. With a $50,000 grant, it will run additional workshops and develop curriculum for HungerCraft with a plan for how to distribute it nationally. Partners: Bronx Museum, Brooklyn Public Library, and the Harry Potter Alliance
  • With a $52,000 grant, Iridescent will bring other Hive grantees together to investigate and playtest digital game design activities for students. It will host Game Jam events and create open-source game design curriculum. Partners: Brooklyn College Community Partnership, Eyebeam, Exposure Camp, Global Kids, MOUSE, and Museum of the Moving Image
  • The Lower Eastside Girls Club in Manhattan is using $50,000 for Making Waves: The Science of Sound, a program that makes use of its audio lab, planetarium, and rock camp in the group’s new 50,000 sq ft. clubhouse. Girls will explore capturing, creating, mixing, and distorting sound. Partner: Willie Mae Rock Camp for Girls
  • With $39,200, New York City Writing Project will bring students and teachers together to improve their digital skills through writing blogs, producing TV shows for the BronxNET youth channel, creating videos with Mozilla's Popcorn Maker, and designing and earning digital badges. Partner: BronxNET Television
  • Students will learn to make professional quality photographs and online portfolios using iPhones as part of a $10,000 grant to NYC SALT. The group will also create an iPhonography curriculum for high school and college students. Partners: Common Sense Media and the School for Visual Arts
  • With a $50,000 grant, Reel Works will design, create, and test a set of youth digital media badges based on skills, such as fluency in programming languages or video editing, that align with Common Core learning standards. These badges are credentials that can then be presented to schools and employers. Partner: Urban Arts Partnership

Fall 2013

  • $98,000 to Eyebeam Atelier, for Playable Fashion in which teens combine technology, gaming and fashion to design their own video games with clothing and accessories that serve as game controllers. (Citywide) Partners: Brooklyn Public Library, New York Hall of Science, New York Public Library, and DreamYard.
  • $75,000 to Global Action Project, will help youth build an interactive timeline that includes their personal reflections about media history. (Citywide) Partners: CoderDoJo, Center for Urban Ecology, HabitatMap, and Parsons the New School for Design.
  • $150,000 to Global Kids, to expand NYC Haunts, a history game that teens design and play using mobile technology to hunt ghosts that lurk in their neighborhoods. (Citywide) Partners: Brooklyn, Queens, and New York Public Libraries, and the Brooklyn Museum.
  • $75,000 to Learning About Multimedia Project/The LAMP, will bring teens and senior citizens together to critique and “remix” portrayals of both age groups in media messages, and then create a multimedia ageism awareness campaign. (Citywide) Partners: Older Adults Technology Services and WNET.
  • $25,000 to MOUSE, to develop original content including learning resources and recommendations to help educators teach students how to read, write, and participate on the web. (Citywide) Partners: Mozilla Foundation and New York City Department of Education.
  • $50,000 to New York Hall of Science, for the “Girls First Digital Studio” to teach girls from low-income families how to code and encourage them to explore computer science. (Manhattan, Brooklyn, and Queens) Partners: CoderDoJo, Lower Eastside Girls Club, and Willie Mae Rock Camp for Girls.
  • $150,000 to Parsons The New School for Design, to expand on gadgITERATION, a program that teaches computer engineering and design-thinking as students refurbish and add electronic components to found objects like teddy bears. (Citywide) Partners: Brooklyn College Community Partnership, MOUSE, and Wagner College.
  • $75,000 to The Wildlife Conservation Society, to engage teens in creative activism by using digital tools to explore and create solutions around urban ecology and climate change. (Citywide) Partner: Eyebeam Atelier.
  • $150,000 to YMCA of Greater New York, to expand a program at YMCA branches that uses digital media and games to teach teens about health and fitness, encourages exercise, and recognizes achievements with badges. (Citywide) Partners: Global Kids, Institute of Play, and Iridescent Learning.

Spring 2013

  • $25,000 to Bank Street College of Education (one year), to provide workshops that help Hive NYC members respond to youth interests and develop projects that link school with after-school programs that teach kids new skills using digital media. Partners: The LAMP and Hive NYC. 
  • $17,914 to Brooklyn Public Library (six months), for Brooklyn Haunts, a workshop series and location-based online game that teaches kids about the history of their neighborhoods. Partner: Global Kids
  • $101,000 to City Lore (one year), to develop and evaluate KickFlip 2.0, a skateboard location-based smartphone game with teens and game designers. Partners: Parsons The New School for Design, DCTV, and Harold Hunter Foundation 
  • $50,000 to DreamYard Project (eight months), to develop a pre-college digital portfolio of students’ work samples and assignments. Partner: Parsons The New School for Design 
  • $50,000 to Institute of Play (six months), to develop Gamekit, an online game-design network. Partner: Museum of the Moving Image
  • $43,785 to Iridescent (six months), to create the Gravity Game, an online physics game for teens. Partner: Robot Super Brain Designers
  • $50,000 to Make the Road New York (six months), to start Changemaker, an online youth activist program that deals with local social issues. Partners: Latino Justice PRLDEF and Urban Arts Partnership
  • $25,000 to Museum of the Moving Image (six months), to help City youth learn HTML coding and other web development skills. Partners: Young Rewired State and Hive NYC
  • $25,000 to New York Public Radio – WNYC (six months), for Radio Rookies live radio chats and a media-making program. Partners: Common Sense Media, Facing History and Ourselves, and New York Public Library
  • $150,000 to Urban Word (two years), for the Critical Literacy and Connected Learning Program to improve digital literacy. Partners: New York Public Radio–WNYC and Columbia University Teacher’s College.
  • $37,400 to World Up (six months), for the Living Remix Project, to introduce students to music production and technology. Partner: New York City Department of Education
  • $350,000 to Indiana University (two years), to research digital media learning efforts in the Hive NYC Learning Network. Partner: New York University

Fall 2012

  • Downtown Community Television, $18,900 for Young Women Speak Out, a youth-produced website where girls make, share, and respond to media about issues that affect them. Partner: Parsons the New School for Design
  • Girls Write Now, $100,000 for a mentoring program in which girls from the City’s public schools hone their writing skills with the help of Parsons undergraduates and learn how to use digital tools for movie making, blogging, and mobile game design. Partner: Parsons the New School for Design
  • Global Action Project, $50,000 for youth to develop a web version of the Media History Timeline, in which youth chart the media’s role in political, economic, and social movements. Partners: Hive NYC Learning Network
  • Global Kids, $25,000 to form a youth council that will deepen young people’s involvement with Hive Learning Network NYC and advise on topics including network programming and an online badge program that recognizes achievement. Partner: Hive NYC Learning Network 
  • Iridescent, $50,000 to integrate technology clubs into the Technovation Challenge, in which high school girls work with professional women in technology to develop and pitch mobile phone app prototypes. Partners: the Girl Scouts, THE POINT Community Development Corporation, Reel Works, and YMCA of Greater New York. 
  • Museum of the Moving Image, $10,000 for youth to creating paper prototypes of innovative technology tools in order to develop a richer understanding of the design process. Partners: The DreamYard Project, Polytechnic Institute of New York University
  • New York Hall of Science, $150,000 to teach young people how to use mobile phones and digital technology to collect and analyze data on urban pollution and take action to improve conditions. Partners: Bank Street College, HabitatMap, Wagner College, YMCA of Greater New York
  • New York Public Radio, $25,000 for WNYC’s Radio Rookies program which will produce and distribute a do-it-yourself video series focused on storytelling, and templates for educators to create their own videos. Partner: Hive Learning NYC Network 
  • Parsons the New School for Design, $39,000 for gadgITERATION, a program that teaches fashion design and technology skills to middle school students. Partner: MOUSE
  • People’s Production House, $25,000 to create youth Pop Squads to teach Mozilla’s Popcorn Maker, a web media tool, to youth throughout the Hive Learning Network New York. Partner: Hive NYC Learning Network
  • THE POINT Community Development Corporation, $50,000 for the Collective Power Initiative, in which youth create a digital toolkit to address social and environmental justice issues facing the South Bronx. 
  • Reel Works, $50,000 for youth to develop transmedia stories, which tell a single story in multiple formats using digital technologies. Partners: MOUSE, WNYC Radio Rookies, The LAMP, and the New School for Social Research
  • Rubin Museum of Art, $50,000 for youth to create an interactive online map documenting aspects of Himalayan art in New York City. Partner: City Lore
  • Tribeca Film Institute, $105,000 for incarcerated young women to learn media literacy and production skills. Partner: The LAMP
  • YMCA of Greater New York, $50,000 to develop teens’ awareness of health issues and the importance of exercise using digital badges and social media. Partners: Institute of Play and Global Kids

Spring 2012

  • Bank Street College of Education, $50,000, for Civil Rights Remix, a youth-produced multimedia exhibition connecting contemporary and historic civil rights events in New York City. Partners: the Schomberg Center and People’s Production House
  • Bronx Museum of the Arts, $23,000, for a summer program in which teens will record audio and video interviews with residents in Joyce Kilmer Park about living and working in the Bronx. Partner: City Lore
  • Brooklyn Public Library, $32,000, for Brooklyn teens to develop multimedia book reviews and teach these skills to other teens at 10 library branches in Sunset Park, Crown Heights, Bushwick, and other neighborhoods. Partner: Eyebeam
  • City Lore, $83,000, to expand a project in which teen skateboarders record and share videos of skate culture in New York City. Daylong programs in skate parks will introduce skaters to digital mapping, video production, and other innovative ways to share their passion. Partners: Reel Works and Bank Street College of Education
  • Common Sense Media, $25,000, for a teen-produced activity kit that provides young people with the information, tools, and practical skills they need to consume and discuss media. Partner: WNYC’s Radio Rookies
  • Joan Ganz Cooney Center for Media and Research, $100,000, to develop a series of video game design workshops at Hive Learning Network member sites that also encourage youth to participate in the National STEM Video Game Competition. Partner: Global Kids
  • The Lamp, $50,000, for an intergenerational media literacy program covering biased media messages about seniors, in which participants respond by re-mixing video and audio clips on the topic. Partners: Museum of the Moving Image and OATS (Older Adults Technology Services)
  • Museum of the Moving Image, $42,000, to help teens create digital videos using the Museum’s archive of presidential campaign ads. Partner: YMCA of Greater New York
  • New York Public Radio/WNYC Radio Rookies, $150,000, for a program where teens learn journalism basics so they can produce print, audio, and video pieces that explain what it means to them to be Americans today. Partner: Facing History and Ourselves
  • Parsons the New School for Design, $7,000, to create a series of projects, quests, and games that engage and reward youth while they explore the ecology of the urban environment.
  • Queens Library Foundation, $38,400, to help youth who use the Far Rockaway Teen Library to look critically at the media they consume and produce their own print, digital, and broadcast news stories. Partners: the LAMP and People’s Production House
  • Reel Works, $50,000, to help film and science students create an online database of short science clips and make films from the Museum’s archives. Partner: American Museum of Natural History
  • Urban Word NYC, $150,000, for the Words on Walls project, in which teens create poems, blogs, and videos and present them at events around the City against the backdrop of their multimedia projections cast by City Lore’s POEMobile. Partners: City Lore, Bowery Arts & Science, Nuit Blanche NY/Bring to Light Festival, and Global Action Project
  • Wildlife Conservation Society, $48,224, to help Bronx teens learn about climate change and create online games, oral histories, and other multimedia projects on the topic. Partner: Eyebeam
  • World Up, $25,000, to help youth to create original music using digital recording tools. Partners: DreamYard and the New York Hall of Science

Fall 2011

  • American Museum of Natural History, $50,000 for teens participating in the Urban Biodiversity Network to use mobile devices to seek out hidden alerts at urban sites in Manhattan and at the Bronx Zoo, where they make a field observation or solve a riddle. With help from the Cooper-Hewitt Design Museum, they will share findings on an online platform that the teens will help customize.
  • Brooklyn Museum, $25,000 for teenagers to research and create an online guide to African art at the Brooklyn Museum and the Museum of African Art.
  • City Lore, $25,000 to pair Reel Works teen filmmakers with skateboarders to make and share online videos about skateboarding and to create a digital map of skate parks in all five boroughs. Bank Street College is advising on the project.
  • The DreamYard Project, $25,000 for workshops in graphic and web design; and video, audio, and music production for Bronx youth. The students will also advise on future programs at a new Bronx media and social center.
  • Girls Write Now, $25,000 for a creative writing program that will end with a digital portfolio of finished stories. Watch the video>>
  • Global Kids, $25,000 for teens involved with the Brooklyn Public Library to create an outdoor treasure hunt that uses GPS-enabled devices to get their peers involved in neighborhood issues; and $15,000 to work with Mills College to evaluate the program.
  • Museum of the Moving Image, $25,000 for a digital game-design camp during spring break that will produce a replicable game-design curriculum. The Institute of Play will provide mentors for participants. Check out the NY1 piece about this project>>
  • MOUSE, $100,000 for teens to plan and implement 2012 Emoti-Con!, a competitive digital media festival in which young designers, programmers, filmmakers, and technologists demonstrate their work, collaborate on social action projects, and meet professionals in the industry.
  • Museum of Modern Art, $25,000 for a series of digital media and art-making classes, CLICK@MoMA.
  • New York Public Library, $100,000 for NYC Haunts, a mobile scavenger hunt in the Bronx, Manhattan, and Staten Island that connects local history to contemporary problems. Teens create and post possible solutions. (See photo above)
  • People’s Production House, $50,000 to train youth to use digital multimedia storytelling to capture, edit, and publish news not covered by the mainstream media.
  • Urban Word NYC, $100,000 for young people involved with Global Action Project and the YMCA to write and share poetry through in-person workshops and through Urban Word Live, an interactive website, as well as live-stream and digitally publish their writing.

Spring 2011

  • DreamYard Project, $100,000, is working with Cooper-Hewitt and The Point Community Development Corporation on A City of Neighborhoods: the Bronx Citizen Advocate Project. Bronx teens will explore local environmental problems and will gather information using their social media networks and hand-held devices with video, photo, and GPS capabilities. They will share solutions via presentations, designing mobile phone applications, and providing their communities with ways to take action.
  • Eyebeam, $23,000, is working with WNYC’s Radio Rookies and Digital Democracy to help teens investigate and record stories about a neighborhood. Teens will create multimedia presentations about important community centers or businesses and post them on the web using Broadcastr.com
  • Facing History, $75,000, is also working with WNYC’s Radio Rookies program to help teens develop multimedia stories about their neighborhoods. Participants will learn research, interviewing, writing, and editing skills to help teen journalists produce documentary stories and share them online. Watch the video>>
  • Girls Write Now, $15,000, a program that pairs girls with professional female writers, is developing a program plan that incorporates new technologies to strengthen its mentoring program.
  • Institute of Play, $25,000, is developing an after-school program that focuses on design, engineering, and science, and challenges young people to take on roles as journalists, scientists, designers, inventors, and activists by giving them the skills to make science-based contributions to the sustainability of their communities.
  • Iridescent, $165,000, is joining the New York Hall of Science to help high school students who are “explainers” at the Hall create mobile phone applications based on science museum exhibits that increase informal learning for children, teens, families, and teachers. Watch the video>>
  • Museum for African Art, $7,500, is developing a plan to incorporate the use of digital media in its new facility to help Harlem youth learn about cultural identity and traditions, self-expression, and civic engagement.
  • New York Hall of Science, $50,000, is leading a partnership with Bank Street College and City Lore to further develop mobile phone tools that enable teens to use smart phones with carbon monoxide and particulate matter probes to research and report on environmental conditions.
  • Urban Word, $25,000, runs a program in which young people write and perform poetry, read the works of classic and contemporary writers, critique and edit each other’s work online, and participate in live-stream summer writing “Wordshops.” The New York Public Library will provide links to bibliographic materials and prompts via mail and social network sites where kids are already spending time to inspire new writing.

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